Brynhild: Warrior of Thorsborn

GAME-READY MODEL

Technical Overview:

- Full real-time production pipeline

- Clean geometry and engine-ready optimization

- Visual storytelling through design and materials

Triangle Count:

- 177k — character

- 120k — hair

In this project, I focused on facial sculpting, material texturing, as well as creating realistic hair and fur. Another exciting challenge was rendering the entire scene fully in Unreal Engine.

This work was part of my Bachelor’s thesis at Hochschule Mainz (Time-Based Media) and it gave me the opportunity to combine artistic skills with technical implementation in a game environment.